Call for Participation A Co-Operative Learning Experience Managing Commitments and Risks: Challenges in Agile Development http://www.soberit.hut.fi/COOLE/ Organizers: Jyrki Kontio, Helsinki University of Technology, firstname.lastname@example.org Magnus Höglund, TietoEnator, email@example.com Jan Rydén, TietoEnator, firstname.lastname@example.org David Raffo, Portland State University, email@example.com, Craig Larman, firstname.lastname@example.org Organized with the International Conference on Software Engineering 2003 http://cs.oregonstate.edu/icse2003/ May 6, 18:00 - 23:00 hrs, Portland, Oregon, USA This co-operative learning (COOLE) event is an entertaining and eye-opening event that makes participants experience human and organizational dimensions of software development. The purpose is to highlight and explore the challenges in commitment management and risk management in agile software development. In addition to providing concise briefings on risk management, commitment management and agile software development fields, the workshop will use teamwork and role-plays to help all participants experience and discover the new insights and challenges modern software management contains. Many of the practical challenges in software engineering are not limited to technological issues. Managerial issues, communications, personnel relationships, and skills management often have a substantial impact on a software project's success. This workshop explores and studies these issues of software management from three specific perspectives: how commitments are made and managed, how risks are managed, and what specific challenges face the agile software development context. The issues of commitment and risk management are particularly important in agile development, as agile development is often done in risky domains and it requires particularly strong commitment from participants. The workshop aims at sharing best practices in the agile development area; identify challenges and solutions; help participants establish contacts with each other; and explore new ways of learning, using an unconventional format. After the workshop, the participants will have a greater understanding and appreciation of these challenges through their reflection and the sharing of their experiences. The workshop is targeted mainly for software project and program managers, software engineers, and researchers in software engineering. The workshop size is limited to 45 participants. The workshop is based on interactive discussion and involves role-playing. Each team will be given a problem scenario and their task is to prepare a presentation for the Mobile Widget Inc. executives on how they plan to solve the problem. The presentation is to be a role-play or enactment of a problem situation and its resolution. There will also be some technology experts ("SW Gurus") available for the teams to consult on the problems and potential solutions. Registration in the workshop takes place through ICSE 2003 registration forms and process.