Call for Participation

                   A Co-Operative Learning Experience

  Managing Commitments and Risks: Challenges in Agile Development
    http://www.soberit.hut.fi/COOLE/

Organizers:

  Jyrki Kontio, Helsinki University of Technology, jyrki.kontio@hut.fi
  Magnus Höglund, TietoEnator, magnus.hoglund@tietoenator.com
  Jan Rydén, TietoEnator, jan.ryden@tietoenator.com
  David Raffo, Portland State University, davidr@sba.pdx.edu,
  Craig Larman, craig@craiglarman.com


Organized with the International Conference on Software Engineering 2003
  http://cs.oregonstate.edu/icse2003/

  May 6, 18:00 - 23:00 hrs, Portland, Oregon, USA

This co-operative learning (COOLE) event is an entertaining and
eye-opening event that makes participants experience human and
organizational dimensions of software development.  The purpose is to
highlight and explore the challenges in commitment management and risk
management in agile software development.  In addition to providing
concise briefings on risk management, commitment management and agile
software development fields, the workshop will use teamwork and
role-plays to help all participants experience and discover the new
insights and challenges modern software management contains.

Many of the practical challenges in software engineering are not limited
to technological issues.  Managerial issues, communications, personnel
relationships, and skills management often have a substantial impact on
a software project's success.  This workshop explores and studies these
issues of software management from three specific perspectives: how
commitments are made and managed, how risks are managed, and what
specific challenges face the agile software development context.  The
issues of commitment and risk management are particularly important in
agile development, as agile development is often done in risky domains
and it requires particularly strong commitment from participants.

The workshop aims at sharing best practices in the agile development
area; identify challenges and solutions; help participants establish
contacts with each other; and explore new ways of learning, using an
unconventional format.  After the workshop, the participants will have a
greater understanding and appreciation of these challenges through their
reflection and the sharing of their experiences.

The workshop is targeted mainly for software project and program
managers, software engineers, and researchers in software engineering.
The workshop size is limited to 45 participants. The workshop is based
on interactive discussion and involves role-playing.  Each team will be
given a problem scenario and their task is to prepare a presentation for
the Mobile Widget Inc. executives on how they plan to solve the problem.
The presentation is to be a role-play or enactment of a problem
situation and its resolution.  There will also be some technology
experts ("SW Gurus") available for the teams to consult on the problems
and potential solutions.

Registration in the workshop takes place through ICSE 2003 registration
forms and process.